Initial sanctuary sources

This commit is contained in:
cnstiout
2026-07-04 20:27:08 +02:00
commit c796a20321
1582 changed files with 253264 additions and 0 deletions
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package fr.koka99cab.ambiance.client;
import net.fabricmc.fabric.api.client.rendering.v1.ColorResolverRegistry;
import net.minecraft.client.color.block.BlockTintSource;
import net.minecraft.client.renderer.block.BlockAndTintGetter;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockState;
public final class AmbianceBiomeTints {
private static final int BIRCH_LEAVES_COLOR = 0xFFB7FF36;
private static final int DEFAULT_GRASS_COLOR = 0xFF91BD59;
private static final int DEFAULT_FOLIAGE_COLOR = 0xFF48B518;
private static final int DEFAULT_WATER_COLOR = 0xFF3F76E4;
private static final int DEFAULT_LILY_PAD_COLOR = 0xFF208030;
private static final int SWAMP_LUSH_GRASS_COLOR = 0xFF8F7FCF;
private static final int SWAMP_MURKY_GRASS_COLOR = 0xFF68609D;
private static final int SWAMP_FOLIAGE_COLOR = 0xFF716EA6;
private static final int SWAMP_WATER_COLOR = 0xFF4C47B8;
private static final int SWAMP_WATER = 0x617B64;
private static final int MANGROVE_SWAMP_WATER = 0x3A7A6A;
private static final int VANILLA_SWAMP_LUSH_GRASS = 0x4C763C;
private static final int VANILLA_SWAMP_MURKY_GRASS = 0x6A7039;
private static final double SWAMP_NOISE_SCALE = 0.0225D;
private static final double SWAMP_LUSH_THRESHOLD = -0.1D;
static final ColorResolver SWAMP_GRASS_RESOLVER = (biome, x, z) -> isSwamp(biome, x, z) ? swampGrassColor(x, z) : biome.getGrassColor(x, z);
static final ColorResolver SWAMP_FOLIAGE_RESOLVER = (biome, x, z) -> isSwamp(biome, x, z) ? SWAMP_FOLIAGE_COLOR : biome.getFoliageColor();
static final ColorResolver SWAMP_WATER_RESOLVER = (biome, x, z) -> isSwamp(biome, x, z) ? SWAMP_WATER_COLOR : biome.getWaterColor();
static final ColorResolver SWAMP_LILY_PAD_RESOLVER = (biome, x, z) -> isSwamp(biome, x, z) ? SWAMP_FOLIAGE_COLOR : DEFAULT_LILY_PAD_COLOR;
static final ColorResolver SWAMP_MASK_RESOLVER = (biome, x, z) -> isSwamp(biome, x, z) ? 0xFFFFFFFF : 0xFF000000;
public static final BlockTintSource BIRCH_LEAVES = constant(BIRCH_LEAVES_COLOR);
public static final BlockTintSource GRASS = biomeTint(DEFAULT_GRASS_COLOR, SWAMP_GRASS_RESOLVER);
public static final BlockTintSource FOLIAGE = biomeTint(DEFAULT_FOLIAGE_COLOR, SWAMP_FOLIAGE_RESOLVER);
public static final BlockTintSource WATER = biomeTint(DEFAULT_WATER_COLOR, SWAMP_WATER_RESOLVER);
public static final BlockTintSource LILY_PAD = biomeTint(DEFAULT_LILY_PAD_COLOR, SWAMP_LILY_PAD_RESOLVER);
private AmbianceBiomeTints() {
}
public static void registerColorResolvers() {
registerColorResolver(SWAMP_GRASS_RESOLVER);
registerColorResolver(SWAMP_FOLIAGE_RESOLVER);
registerColorResolver(SWAMP_WATER_RESOLVER);
registerColorResolver(SWAMP_LILY_PAD_RESOLVER);
registerColorResolver(SWAMP_MASK_RESOLVER);
}
private static BlockTintSource constant(int color) {
return new BlockTintSource() {
@Override
public int color(BlockState state) {
return color;
}
};
}
private static BlockTintSource biomeTint(int fallbackColor, ColorResolver resolver) {
return new BlockTintSource() {
@Override
public int color(BlockState state) {
return fallbackColor;
}
@Override
public int colorInWorld(BlockState state, BlockAndTintGetter level, BlockPos pos) {
return level.getBlockTint(pos, resolver);
}
};
}
private static void registerColorResolver(ColorResolver resolver) {
if (!ColorResolverRegistry.isRegistered(resolver)) {
ColorResolverRegistry.register(resolver);
}
}
private static boolean isSwamp(Biome biome, double x, double z) {
int waterColor = biome.getWaterColor() & 0xFFFFFF;
if (waterColor == MANGROVE_SWAMP_WATER) {
return false;
}
return waterColor == SWAMP_WATER || isVanillaSwampGrassColor(biome.getGrassColor(x, z));
}
private static boolean isVanillaSwampGrassColor(int color) {
int rgb = color & 0xFFFFFF;
return rgb == VANILLA_SWAMP_LUSH_GRASS || rgb == VANILLA_SWAMP_MURKY_GRASS;
}
@SuppressWarnings("removal")
private static int swampGrassColor(double x, double z) {
double swampNoise = Biome.BIOME_INFO_NOISE.getValue(x * SWAMP_NOISE_SCALE, z * SWAMP_NOISE_SCALE, false);
return swampNoise < SWAMP_LUSH_THRESHOLD ? SWAMP_LUSH_GRASS_COLOR : SWAMP_MURKY_GRASS_COLOR;
}
}
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package fr.koka99cab.ambiance.client;
import fr.koka99cab.ambiance.AmbianceMod;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderingRegistry;
import net.fabricmc.fabric.api.client.rendering.v1.BlockColorRegistry;
import net.minecraft.client.renderer.block.FluidModel;
import net.minecraft.client.resources.model.sprite.Material;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.material.Fluids;
import java.util.List;
public class AmbianceClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
AmbianceBiomeTints.registerColorResolvers();
registerWaterFluidTint();
BlockColorRegistry.register(List.of(AmbianceBiomeTints.GRASS),
Blocks.GRASS_BLOCK,
Blocks.SHORT_GRASS,
Blocks.FERN,
Blocks.POTTED_FERN,
Blocks.BUSH,
Blocks.TALL_GRASS,
Blocks.LARGE_FERN,
Blocks.SUGAR_CANE
);
BlockColorRegistry.register(List.of(AmbianceBiomeTints.FOLIAGE),
Blocks.OAK_LEAVES,
Blocks.JUNGLE_LEAVES,
Blocks.ACACIA_LEAVES,
Blocks.DARK_OAK_LEAVES,
Blocks.PALE_OAK_LEAVES,
Blocks.MANGROVE_LEAVES,
Blocks.VINE
);
BlockColorRegistry.register(List.of(AmbianceBiomeTints.WATER),
Blocks.WATER,
Blocks.BUBBLE_COLUMN,
Blocks.WATER_CAULDRON
);
BlockColorRegistry.register(List.of(AmbianceBiomeTints.LILY_PAD), Blocks.LILY_PAD);
BlockColorRegistry.register(List.of(AmbianceBiomeTints.BIRCH_LEAVES), Blocks.BIRCH_LEAVES);
AmbianceMod.LOGGER.info("Ambiance client initialise.");
}
private static void registerWaterFluidTint() {
FluidModel.Unbaked waterModel = new FluidModel.Unbaked(
new Material(Identifier.withDefaultNamespace("block/water_still")),
new Material(Identifier.withDefaultNamespace("block/water_flow")),
new Material(Identifier.withDefaultNamespace("block/water_overlay")),
AmbianceBiomeTints.WATER
);
FluidRenderingRegistry.register(Fluids.WATER, Fluids.FLOWING_WATER, waterModel);
}
}
@@ -0,0 +1,176 @@
package fr.koka99cab.ambiance.client;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.fog.FogData;
import net.minecraft.client.renderer.state.LightmapRenderState;
import net.minecraft.core.BlockPos;
import net.minecraft.util.ARGB;
import net.minecraft.util.Mth;
import net.minecraft.world.attribute.EnvironmentAttributes;
import net.minecraft.world.level.material.FogType;
import org.joml.Vector3f;
import org.joml.Vector3fc;
import org.joml.Vector4f;
public final class AmbianceEffects {
private static final float FULL_CIRCLE = (float) (Math.PI * 2.0);
private static final float DAY_LENGTH = 24000.0F;
private static final float DAY_FOG_INTENSITY = 1.5F;
private static final float NIGHT_FOG_INTENSITY = 2.0F;
private static final float MIN_CLOUD_HEIGHT = 288.0F;
private static final int SWAMP_FOG_SAMPLE_STEP = 24;
private static final int SWAMP_FOG_SAMPLE_RADIUS = 2;
private AmbianceEffects() {
}
public static void adjustFog(FogData fogData, Camera camera, int viewDistance, DeltaTracker deltaTracker, ClientLevel level) {
if (fogData == null || camera.getFluidInCamera() != FogType.NONE) {
return;
}
float tickDelta = deltaTracker.getGameTimeDeltaPartialTick(false);
float renderDistance = Math.max(32.0F, viewDistance * 16.0F);
float night = nightFactor(level, tickDelta);
float rain = level.getRainLevel(tickDelta);
float thunder = level.getThunderLevel(tickDelta);
float weather = Mth.clamp(rain * 0.35F + thunder * 0.45F, 0.0F, 0.65F);
float pressure = Math.max(night * 0.25F, weather);
float fogIntensity = Mth.lerp(night, DAY_FOG_INTENSITY, NIGHT_FOG_INTENSITY);
float fogStart = renderDistance * Mth.lerp(weather, 0.25F, 0.12F) / fogIntensity;
float fogEnd = renderDistance * Mth.lerp(pressure, 0.96F, 0.72F) / fogIntensity;
fogEnd = Math.max(fogStart + 16.0F, fogEnd);
fogData.environmentalStart = fogStart;
fogData.environmentalEnd = fogEnd;
fogData.renderDistanceStart = fogStart;
fogData.renderDistanceEnd = Math.max(fogEnd, renderDistance / fogIntensity);
fogData.skyEnd = Math.min(fogData.skyEnd, renderDistance * Mth.lerp(night, 0.82F, 0.65F) / fogIntensity);
fogData.cloudEnd = Math.min(fogData.cloudEnd, renderDistance * 0.78F / fogIntensity);
Vector4f color = fogData.color;
keepFogColorInVoid(color, camera, level, tickDelta);
float dim = Mth.clamp(1.0F - night * 0.48F - weather * 0.22F, 0.38F, 1.0F);
float saturation = 1.18F + night * 0.10F;
setAdjustedColor(color, saturation, dim);
float swamp = swampFogInfluence(level, camera.blockPosition());
if (swamp > 0.01F) {
float purple = swamp * Mth.clamp(0.34F + weather * 0.14F + night * 0.06F, 0.0F, 0.54F);
color.set(
Mth.lerp(purple, color.x(), 0.56F),
Mth.lerp(purple, color.y(), 0.35F),
Mth.lerp(purple, color.z(), 0.76F),
color.w()
);
}
}
public static void adjustLightmap(LightmapRenderState state, float tickDelta) {
Minecraft minecraft = Minecraft.getInstance();
ClientLevel level = minecraft.level;
if (level == null || minecraft.player == null || !state.needsUpdate) {
return;
}
float nightVision = Mth.clamp(state.nightVisionEffectIntensity, 0.0F, 1.0F);
float night = nightFactor(level, tickDelta) * (1.0F - nightVision * 0.85F);
float rain = level.getRainLevel(tickDelta);
float thunder = level.getThunderLevel(tickDelta);
float weather = Mth.clamp(rain * 0.22F + thunder * 0.32F, 0.0F, 0.5F);
float skyDimming = Mth.clamp(1.0F - night * 0.72F - weather, 0.16F, 1.0F);
state.skyFactor *= skyDimming;
state.ambientColor = adjustedColor(state.ambientColor, 1.14F, Mth.clamp(1.0F - night * 0.58F - weather * 0.18F, 0.24F, 1.0F));
state.skyLightColor = adjustedColor(state.skyLightColor, 1.12F, Mth.clamp(1.0F - night * 0.36F - weather * 0.12F, 0.42F, 1.0F));
state.blockLightTint = warmBlockLight(state.blockLightTint, night);
state.blockFactor *= Mth.lerp(night, 1.0F, 1.08F);
state.brightness = Math.min(state.brightness, Mth.lerp(night, 0.58F, 0.14F));
}
public static float adjustCloudHeight(float cloudHeight) {
return Math.max(cloudHeight, MIN_CLOUD_HEIGHT);
}
private static float nightFactor(ClientLevel level, float tickDelta) {
if (!level.dimensionType().hasSkyLight() || level.dimensionType().hasFixedTime()) {
return 0.0F;
}
float dayTime = (Math.floorMod(level.getDefaultClockTime(), 24000L) + tickDelta) / DAY_LENGTH;
float midnightWave = (float) Math.cos((dayTime - 0.75F) * FULL_CIRCLE);
return Mth.clamp((midnightWave - 0.02F) / 0.98F, 0.0F, 1.0F);
}
private static float swampFogInfluence(ClientLevel level, BlockPos center) {
float total = 0.0F;
float weightTotal = 0.0F;
for (int x = -SWAMP_FOG_SAMPLE_RADIUS; x <= SWAMP_FOG_SAMPLE_RADIUS; x++) {
for (int z = -SWAMP_FOG_SAMPLE_RADIUS; z <= SWAMP_FOG_SAMPLE_RADIUS; z++) {
int distance = Math.abs(x) + Math.abs(z);
float weight = distance == 0 ? 4.0F : 1.0F / distance;
BlockPos sample = center.offset(x * SWAMP_FOG_SAMPLE_STEP, 0, z * SWAMP_FOG_SAMPLE_STEP);
int mask = level.getBlockTint(sample, AmbianceBiomeTints.SWAMP_MASK_RESOLVER);
total += ((mask >> 16) & 0xFF) / 255.0F * weight;
weightTotal += weight;
}
}
float influence = Mth.clamp(total / weightTotal, 0.0F, 1.0F);
return influence * influence * (3.0F - 2.0F * influence);
}
private static void keepFogColorInVoid(Vector4f color, Camera camera, ClientLevel level, float tickDelta) {
if (!level.dimensionType().hasSkyLight()) {
return;
}
double cameraY = camera.position().y();
float voidOnsetRange = level.getLevelData().voidDarknessOnsetRange();
float voidDarkness = voidOnsetRange <= 0.0F
? 0.0F
: Mth.clamp((level.getMinY() + voidOnsetRange - (float) cameraY) / voidOnsetRange, 0.0F, 1.0F);
if (voidDarkness <= 0.0F) {
return;
}
Vector4f fogColor = ARGB.vector4fFromARGB32(camera.attributeProbe().getValue(EnvironmentAttributes.FOG_COLOR, tickDelta));
color.set(fogColor.x(), fogColor.y(), fogColor.z(), color.w());
}
private static void setAdjustedColor(Vector4f color, float saturation, float scale) {
Vector3f adjusted = adjustedColor(color.x(), color.y(), color.z(), saturation, scale);
color.set(adjusted.x(), adjusted.y(), adjusted.z(), color.w());
}
private static Vector3f adjustedColor(Vector3fc color, float saturation, float scale) {
return adjustedColor(color.x(), color.y(), color.z(), saturation, scale);
}
private static Vector3f adjustedColor(float red, float green, float blue, float saturation, float scale) {
float luminance = red * 0.2126F + green * 0.7152F + blue * 0.0722F;
return new Vector3f(
clamp01((luminance + (red - luminance) * saturation) * scale),
clamp01((luminance + (green - luminance) * saturation) * scale),
clamp01((luminance + (blue - luminance) * saturation) * scale)
);
}
private static Vector3f warmBlockLight(Vector3fc color, float night) {
Vector3f saturated = adjustedColor(color, 1.10F, 1.03F);
float warmth = 0.12F + night * 0.10F;
return new Vector3f(
Mth.lerp(warmth, saturated.x(), 1.0F),
Mth.lerp(warmth, saturated.y(), 0.82F),
Mth.lerp(warmth, saturated.z(), 0.56F)
);
}
private static float clamp01(float value) {
return Mth.clamp(value, 0.0F, 1.0F);
}
}
@@ -0,0 +1,16 @@
package fr.koka99cab.ambiance.mixin.client;
import net.minecraft.client.gui.GuiGraphicsExtractor;
import net.minecraft.client.gui.screens.DeathScreen;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(DeathScreen.class)
public abstract class DeathScreenMixin {
@Inject(method = "extractBackground", at = @At("HEAD"), cancellable = true)
private void ambiance$keepWorldVisibleOnDeath(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float tickDelta, CallbackInfo ci) {
ci.cancel();
}
}
@@ -0,0 +1,20 @@
package fr.koka99cab.ambiance.mixin.client;
import fr.koka99cab.ambiance.client.AmbianceEffects;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.fog.FogData;
import net.minecraft.client.renderer.fog.FogRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(FogRenderer.class)
public abstract class FogRendererMixin {
@Inject(method = "setupFog", at = @At("RETURN"))
private void ambiance$deepenAtmosphericFog(Camera camera, int viewDistance, DeltaTracker deltaTracker, float bossOverlayDarkening, ClientLevel level, CallbackInfoReturnable<FogData> cir) {
AmbianceEffects.adjustFog(cir.getReturnValue(), camera, viewDistance, deltaTracker, level);
}
}
@@ -0,0 +1,30 @@
package fr.koka99cab.ambiance.mixin.client;
import fr.koka99cab.ambiance.AmbianceMod;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.resources.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(GameRenderer.class)
public abstract class GameRendererMixin {
@Unique
private static final Identifier AMBIANCE_POST_EFFECT = Identifier.fromNamespaceAndPath(AmbianceMod.MOD_ID, "saturation");
@Shadow
private Identifier postEffectId;
@Shadow
private boolean effectActive;
@Inject(method = "renderLevel", at = @At("HEAD"))
private void ambiance$activateSaturationPostEffect(DeltaTracker deltaTracker, CallbackInfo ci) {
this.postEffectId = AMBIANCE_POST_EFFECT;
this.effectActive = true;
}
}
@@ -0,0 +1,25 @@
package fr.koka99cab.ambiance.mixin.client;
import fr.koka99cab.ambiance.client.AmbianceEffects;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.state.level.LevelRenderState;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LevelRenderer.class)
public abstract class LevelRendererMixin {
@Shadow
@Final
private LevelRenderState levelRenderState;
@Inject(method = "extractLevel", at = @At("TAIL"))
private void ambiance$raiseClouds(DeltaTracker deltaTracker, Camera camera, float tickDelta, CallbackInfo ci) {
this.levelRenderState.cloudHeight = AmbianceEffects.adjustCloudHeight(this.levelRenderState.cloudHeight);
}
}
@@ -0,0 +1,17 @@
package fr.koka99cab.ambiance.mixin.client;
import fr.koka99cab.ambiance.client.AmbianceEffects;
import net.minecraft.client.renderer.LightmapRenderStateExtractor;
import net.minecraft.client.renderer.state.LightmapRenderState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LightmapRenderStateExtractor.class)
public abstract class LightmapRenderStateExtractorMixin {
@Inject(method = "extract", at = @At("TAIL"))
private void ambiance$darkenNightLightmap(LightmapRenderState state, float tickDelta, CallbackInfo ci) {
AmbianceEffects.adjustLightmap(state, tickDelta);
}
}
@@ -0,0 +1,23 @@
package fr.koka99cab.ambiance.mixin.client;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.SkyRenderer;
import net.minecraft.client.renderer.state.level.SkyRenderState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(SkyRenderer.class)
public abstract class SkyRendererMixin {
@Inject(method = "extractRenderState", at = @At("RETURN"))
private void ambiance$keepSkyOpenBelowHorizon(ClientLevel level, float tickDelta, Camera camera, SkyRenderState state, CallbackInfo ci) {
state.shouldRenderDarkDisc = false;
}
@Inject(method = "renderDarkDisc", at = @At("HEAD"), cancellable = true)
private void ambiance$skipDarkDisc(CallbackInfo ci) {
ci.cancel();
}
}
@@ -0,0 +1,17 @@
{
"required": true,
"minVersion": "0.8",
"package": "fr.koka99cab.ambiance.mixin.client",
"compatibilityLevel": "JAVA_25",
"client": [
"DeathScreenMixin",
"FogRendererMixin",
"GameRendererMixin",
"LevelRendererMixin",
"LightmapRenderStateExtractorMixin",
"SkyRendererMixin"
],
"injectors": {
"defaultRequire": 1
}
}
@@ -0,0 +1,63 @@
{
"targets": {
"swap": {}
},
"passes": [
{
"vertex_shader": "minecraft:core/screenquad",
"fragment_shader": "ambiance:post/saturation",
"inputs": [
{
"sampler_name": "In",
"target": "minecraft:main",
"bilinear": true
}
],
"output": "swap",
"uniforms": {
"AmbianceConfig": [
{
"name": "Saturation",
"type": "float",
"value": 1.18
},
{
"name": "Contrast",
"type": "float",
"value": 1.06
},
{
"name": "Exposure",
"type": "float",
"value": 0.98
},
{
"name": "Vignette",
"type": "float",
"value": 0.08
}
]
}
},
{
"vertex_shader": "minecraft:core/screenquad",
"fragment_shader": "minecraft:post/blit",
"inputs": [
{
"sampler_name": "In",
"target": "swap"
}
],
"uniforms": {
"BlitConfig": [
{
"name": "ColorModulate",
"type": "vec4",
"value": [ 1.0, 1.0, 1.0, 1.0 ]
}
]
},
"output": "minecraft:main"
}
]
}
@@ -0,0 +1,28 @@
#version 330
uniform sampler2D InSampler;
layout(std140) uniform AmbianceConfig {
float Saturation;
float Contrast;
float Exposure;
float Vignette;
};
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec4 sourceColor = texture(InSampler, texCoord);
float luminance = dot(sourceColor.rgb, vec3(0.2126, 0.7152, 0.0722));
vec3 color = mix(vec3(luminance), sourceColor.rgb, Saturation);
color = (color - 0.5) * Contrast + 0.5;
color *= Exposure;
vec2 centered = texCoord * 2.0 - 1.0;
float edge = smoothstep(0.35, 1.25, dot(centered, centered));
color *= 1.0 - edge * Vignette;
fragColor = vec4(clamp(color, 0.0, 1.0), sourceColor.a);
}
@@ -0,0 +1,12 @@
{
"model": {
"type": "minecraft:model",
"model": "minecraft:block/birch_leaves",
"tints": [
{
"type": "minecraft:constant",
"value": -4718794
}
]
}
}
@@ -0,0 +1,59 @@
#version 330
layout(std140) uniform LightmapInfo {
float SkyFactor;
float BlockFactor;
float NightVisionFactor;
float DarknessScale;
float BossOverlayWorldDarkeningFactor;
float BrightnessFactor;
vec3 BlockLightTint;
vec3 SkyLightColor;
vec3 AmbientColor;
vec3 NightVisionColor;
} lightmapInfo;
in vec2 texCoord;
out vec4 fragColor;
float betaLight(float lightLevel, float ambient) {
float darkness = 1.0 - lightLevel;
return (1.0 - darkness) / (darkness * 3.0 + 1.0) * (1.0 - ambient) + ambient;
}
vec3 softGamma(vec3 color) {
float maxComponent = max(max(color.r, color.g), color.b);
if (maxComponent <= 0.0) {
return color;
}
float maxInverted = 1.0 - maxComponent;
float maxScaled = 1.0 - maxInverted * maxInverted * maxInverted;
return color * (maxScaled / maxComponent);
}
void main() {
float blockLevel = floor(texCoord.x * 16.0) / 15.0;
float skyLevel = floor(texCoord.y * 16.0) * lightmapInfo.SkyFactor / 15.0;
float blockIntensity = clamp(blockLevel * lightmapInfo.BlockFactor / 1.4, 0.0, 1.25);
float lightLevel = clamp(max(blockIntensity, skyLevel), 0.0, 1.0);
float ambient = (lightmapInfo.AmbientColor.r + lightmapInfo.AmbientColor.g + lightmapInfo.AmbientColor.b) / 3.0 + 0.01;
vec3 color = vec3(betaLight(lightLevel, max(ambient, 0.025)));
vec3 torchTint = mix(vec3(1.0, 0.78, 0.52), vec3(1.0), smoothstep(0.15, 1.0, blockLevel));
color *= mix(vec3(1.0), torchTint, smoothstep(0.02, 1.0, blockLevel) * 0.22);
color *= mix(vec3(1.0), lightmapInfo.SkyLightColor, smoothstep(0.05, 1.0, skyLevel) * 0.12);
color = mix(color, color * max(lightLevel, 0.4), lightmapInfo.BossOverlayWorldDarkeningFactor);
color -= vec3(lightmapInfo.DarknessScale);
color = clamp(color, 0.0, 1.0);
color = mix(color, softGamma(color), lightmapInfo.BrightnessFactor);
if (lightmapInfo.NightVisionFactor > 0.0) {
color += lightmapInfo.NightVisionColor * lightmapInfo.NightVisionFactor;
}
fragColor = vec4(clamp(color, 0.0, 1.0), 1.0);
}
@@ -0,0 +1,15 @@
package fr.koka99cab.ambiance;
import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class AmbianceMod implements ModInitializer {
public static final String MOD_ID = "ambiance";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
@Override
public void onInitialize() {
LOGGER.info("Ambiance charge pour Minecraft 26.1.2.");
}
}
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@@ -0,0 +1,4 @@
{
"modmenu.nameTranslation.ambiance": "Ambiance",
"modmenu.descriptionTranslation.ambiance": "A client-side atmosphere mod that enriches Minecraft with more saturated colors, classic deep fog, and darker nights where light matters."
}
@@ -0,0 +1,4 @@
{
"modmenu.nameTranslation.ambiance": "Ambiance",
"modmenu.descriptionTranslation.ambiance": "A client-side atmosphere mod that enriches Minecraft with more saturated colors, classic deep fog, and darker nights where light matters."
}
@@ -0,0 +1,30 @@
{
"schemaVersion": 1,
"id": "ambiance",
"version": "${version}",
"name": "Ambiance",
"description": "A client-side atmosphere mod that enriches Minecraft with more saturated colors, classic deep fog, and darker nights where light matters.",
"authors": [
"KOKA99CAB"
],
"icon": "assets/ambiance/hw-ambiance.png",
"license": "LGPL-3.0-or-later",
"environment": "*",
"entrypoints": {
"main": [
"fr.koka99cab.ambiance.AmbianceMod"
],
"client": [
"fr.koka99cab.ambiance.client.AmbianceClient"
]
},
"mixins": [
"ambiance.client.mixins.json"
],
"depends": {
"fabricloader": ">=0.19.2",
"minecraft": "~26.1.2",
"java": ">=25",
"fabric-api": "*"
}
}